Through the metaphor of capturing and releasing stars, “Star Catcher” is an immersive interactive media artwork exploring themes of extraction and collective care. This piece invites audiences to reflect on the impact of joint actions on the ecology of a fictional world, emphasizing the consequences of resource exploitation in space. “Star Catcher” encourages collaborative engagement among the audience through collective movement and actions.
EMMA provided technical support through Unity 3D programming and game design conceptual development.
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